Showing posts with label murakami. Show all posts
Showing posts with label murakami. Show all posts

Wednesday, 22 April 2015

My Research MA Symposium! Success!

Thanks to ALL the participants in yesterday's morning symposium for my research MA! Special thanks to John Parry MA RCA for delivering a probing and provocative keynote speech - your hard work was really appreciated John! 'animism' and 'confidence' were two central themes for me!

The discussion afterwards (on 'A Manifesto for Animated Filmmakers in the 21st Century') was extremely valuable and lucrative, clarifying and 'framing' many of my research findings and discoveries and posing questions and threads for future exploration. Some really considered, heart-felt contributions to the debate! We started the manifesto ideas with Laura's proposal of 'failure' and ended with Michael Algar's telling and decisive 'so what?' observation about 'disruptive change'.



DQ, Donald, John Parry and Elaine

Thanks again to Elaine Sisson, Donald Taylor Black, John Parry, Andrew Power, Marion Palmer, Mark Riordan, Brendan Rooney, Derek Laffan, Katy Goodhue, Michael Algar, Steve Woods, Laura Venables. Also DL832 Animation 3rd years Fiona, Eleanor, Ruth, Caoimhe, Fionn, Laura, Laura Jask, Morwenna, Kayleigh, Komila, Glen, Sean and Sophie. If I've forgotten anyone (or if I don't know your name) apologies and thanks!

Also thanks to Aidan Hickey, Edith Pieperhoff, Eimhin Macnamara, Michael Connerty, and Tara Ryan who couldn't make it on the day. And remembering the late Jimmy Murakami who did the first interview for my research - we miss him!

Next, finishing the dissertation and delivering the 30 minute rough-cut of the reflective documentary before the summer - thanks for all the kind comments and suggestions about the documentary slugs I screened yesterday.

I can see light at the end of the tunnel! Thanks to my learning network!


Wednesday, 12 March 2014

Internet Research Methods - Submission 2 - blogpost

‘Has digital production and digital distribution (through Youtube etc) fundamentally altered animation?’

The world wide web is 25 years old today. Huge internet platforms – Facebook, Youtube and Google are now dominating the lives of millions. This presents enormous challenges for creatives, especially for media creatives like animators. Since the earliest days over 100 years ago, ours has been a broadcast model – we make animations in order to screen them (in cinemas or through tv) to broader audiences. As broadcasters, we spoke (through our films) and the audiences passively viewed. We rarely met or interacted with our audiences. The mechanism of commissioning and funding of our productions was usually professionally based, highly selective – even elitist.

Now, with digital production, we can make animations using cheap laptops, shareware software. Through the internet, we can distribute our videos instantaneously across the globe, reaching millions of viewers – if the videos prove popular (that popularity being determined by their success in (apparently) impartial search engines) … And our audience can respond immediately, messaging us directly with comments (good, bad and ugly). Even when our audience doesn’t contact us, their digital trails are gathered and fed back to us through Youtube Analytics, telling us who they are, where they were from, how long they watched, what device they were watching from – the data generated is endless.

But wait! 6 years old children can create videos (even animations) for the internet. Crazy Jihadists on a mountain in Yemen can create video for the internet (and can gain millions of followers too).

But has all of this digital and internet opportunity fundamentally changed animation? In conducting my first interviews with animation professionals, the consensus seems to be ‘no’. Animator Steve Woods is adamant that the practice of animation remains unaltered…

My stock answer is, the practice hasn’t changed at all. What I’m saying is that ehm, when a piece of technology is invented, or a new format is preferred, it tends to make other formats and technologies redundant, but that wouldn’t be the case in animation.

Steve’s argument, is that the craft of animation – even with the pervasion and cultural dominance of digital media and the internet – maintains a continuity. New technology and new digital or internet opportunities or challenges merely add to what Steve terms ‘the animation storehouse’…

And all the other technologies which were invented, like cutout animation, which is a very primitive form of puppet animation, and sand animation, or any other technologies which have come along, all add to the treasure house. You know, they don’t make the currency redundant, the previous currency redundant, it’s just more eh, treasure being added to the treasure chest that is animation.

There’s another danger too… As professional creatives, we imagine that it’s important that we bring our vision, often our very personal vision of the world to audiences and that we do this (if possible) over a sustained life-long career. Too much internet video is one-off, amateur, chancy, almost random. Internet creatives who pride themselves on search engine manipulation and the generation of multiple viral videos tend to manipulatively and slavishly play to established audiences. As creatives, we still cling to creative freedom, to the right to make statements which we want to make and which will find, surprise, entertain or move new audiences. There’s still a lot of work to be done, even if it’s merely adding to Steve Wood’s ‘treasure chest that is animation’.

BBC article on Tim Berners Lee and the 25th anniversary of the world wide web…


Monday, 17 February 2014

Farewell Jimmy Murakami!

Thanks to Barry O Donoghue for telling me about the passing of Jimmy Murakami, aged 80. Not only one of 'the founders of Irish Animation', but a truly global animation star, working for UPA, Toei and George Dunning's TVC as he criss-crossed the planet as a journeyman animator. With Fred Wolf, he setup Murakami-Wolf in 1965, the studio becoming one of the busiest commercial studios in the US. Murakami came to Ireland in 1971 and was supervising Director on 'The Snowman' in 1982. In Dublin, the Murakami-Wolf studio became synonymous with the 'Teenage Ninja Mutant Turtle' tv series.

Murakami had an unshakable belief in the importance of art in animation and in the necessity for individual animators to make strong, personal, uncompromising and challenging statements through animation. In Ireland, we depended on Jimmy for his advice and guidance on all matters of animation education, art and business.

Thank you Jimmy! We shall all miss you.



http://www.cartoonbrew.com/rip/when-the-wind-blows-director-jimmy-murakami-rip-96140.html