Showing posts with label internet. Show all posts
Showing posts with label internet. Show all posts

Saturday, 21 November 2015

Tara Moves Onwards and Upwards!

Thursday the 19th of November 2015 saw Dr. Tara Ryan moving on from IADT (after 4 years) to become Registrar at Hibernia College. Whilst delighted for Tara in her new job, we're naturally sad to be losing such a valuable human being in IADT. We relied on Tara as an energetic and inventive, student-centred resource. My partnership with Tara began when we started working together (from October 2013) on the Tempus ALIGN project - Tara singlehandedly steered the project's Work Package 1 through with enormous effort and rigour. We all learned from her.

Tara is not gone far away and my two promises to her were that I'd visit her in her new Hibernia office as soon as she was settled in AND that I was determined to work with her again very soon! The best of luck to you Madame!

Thanks to David Doyle for the photographs of the going away party!



Miss Ryan in full flight - picture by David Doyle


Tara, Andrew, looking mischievous with a knife, Laura and Annie - picture by David Doyle


 Barry Dig and Tara - picture by David Doyle



Thursday, 22 January 2015

IADT Plagiarism Policy - staff briefing

Yesterday, as part of my Teaching and Learning Committee responsibilities, I assisted Dr. Marion Palmer in a staff briefing on IADT's revised Plagiarism Policy in the STAR. A (tellingly) small group, but excellent questions and a lively, engaged debate commences the Committee's cross-Institute briefings.

We need to get all heads (lecturers and students) around the fact that reliable and appropriate sourcing, referencing and attribution of all types of media is not just an academic exercise, but is a key research skill and a crucial part of the development of professional practice.

Uncontrolled mash-up, reuse and blasé or willful ignorance of copyright and IP issues can be the paths to amateurism, IP theft and ultimately bad business. The debate will continue over the next few months!

http://www.iadt.ie/en/InformationAbout/TeachingandLearning/PlagiarismPolicy/


Friday, 19 December 2014

2014 IADT Christmas Card!

Congrats to Kayleigh Scullion and Fionn Boland, two of my star 3rd Year Animation students for winning the 2014 Christmas e-card competition! Well done and a Happy Christmas to all!

http://www.iadt.ie/christmasgreetings2014/

Wednesday, 7 May 2014

Tempus ALIGN Dusseldorf finishes...

Our Monday, Tuesday, Wednesday sessions on planning Training for Work Package 1 of the Tempus Align project finally come to a successful close. with a very useful Skype call with David Woodhouse! Training Session One takes place in Ghent on the week of the 29th of September...

Great work done in Dusseldorf...


Jazis - ANAMU Newsletter from 1992?

Mention of THE QUINS in an ancient copy of an ANAMU Newsletter... Who dug this up? Though marked from 1993, I think it's probably from 1992, when my first short film 'To Forget' started doing the rounds on the film festival circuit. As Pegbar's Daniel says 'a pinnacle changing point of Irish Animation?'

Seems like yesterday? No... Seems like a LONG long time ago!

Thanks to Daniel from Pegbar and to Cathal and Doc for the Twitter mentions!

Here's a Youtube link to a rough SD version of 'To Forget'...

https://www.youtube.com/watch?v=yL-NLR3bpeA&list=UUT34LrcyJLGwiMF6CmyhPKA




Saturday, 12 April 2014

Watching More Closely Research Project

Kati Balint and Miklos visited IADT for initial meetings about the 'Watching More Closely' research project - a psychological investigation into the effect of close-ups in film. I had a few hours with Brendan Rooney and the visitors, to knock around some of the terms and parameters of the project, as well as deciding on a work plan.



http://www.uu.nl/hum/staff/KEBalint1/0

Friday, 11 April 2014

Eamonn O Neill - IADT AnimSoc


Congratulations to Emily Lynch and Ross Ryder of the IADT Animation Society for following up their success with Louise Bagnall's recent fantastic talk with a one hundred and fifty minute epic talk and presentation by Eamonn O Neill! Entitled 'things I thought and things I think...'

Key Eamonn O Neill learnings from the evening...

99.9% of engineers do NOT make guitar pedals...
Be transparent (be open and honest with people)... (this actually comes from Eimhin)
It HAS to be human!
Make rules, set boundaries and start thinking about your work... Rules shouldn't be arbitrary, they should be based on the emotional intent of your film...
Just because you can, doesn't mean you should... Be economic.
Have BALLS - be scared - safe is boring.

Personal is universal! The more personal it is, the more universal it is.

Make work and show people. (get it out there, you don't know who's watching)


from eamonnoneill.ie

You get the work that you DO!
BAD experiences are STILL experiences.
There's politics and bullshit EVERYWHERE!
The grass is not always greener.
Reach out, ask questions, be a sponge.
You make your own luck (good luck follows hard work, work hard and get lucky)...
Learn always, because skills are brillz...
GO for stuff, you have nothing to lose!
It's okay NOT to know!
Don't plateau (just keep moving forward, keep trying to progress)
Say thanks - don't be a dick to people, there's enough dickheads EVERYWHERE!

Inspirational stuff! A joy to hear!

www.eamonnoneill.ie

Wednesday, 12 March 2014

Internet Research Methods - Submission 2 - blogpost

‘Has digital production and digital distribution (through Youtube etc) fundamentally altered animation?’

The world wide web is 25 years old today. Huge internet platforms – Facebook, Youtube and Google are now dominating the lives of millions. This presents enormous challenges for creatives, especially for media creatives like animators. Since the earliest days over 100 years ago, ours has been a broadcast model – we make animations in order to screen them (in cinemas or through tv) to broader audiences. As broadcasters, we spoke (through our films) and the audiences passively viewed. We rarely met or interacted with our audiences. The mechanism of commissioning and funding of our productions was usually professionally based, highly selective – even elitist.

Now, with digital production, we can make animations using cheap laptops, shareware software. Through the internet, we can distribute our videos instantaneously across the globe, reaching millions of viewers – if the videos prove popular (that popularity being determined by their success in (apparently) impartial search engines) … And our audience can respond immediately, messaging us directly with comments (good, bad and ugly). Even when our audience doesn’t contact us, their digital trails are gathered and fed back to us through Youtube Analytics, telling us who they are, where they were from, how long they watched, what device they were watching from – the data generated is endless.

But wait! 6 years old children can create videos (even animations) for the internet. Crazy Jihadists on a mountain in Yemen can create video for the internet (and can gain millions of followers too).

But has all of this digital and internet opportunity fundamentally changed animation? In conducting my first interviews with animation professionals, the consensus seems to be ‘no’. Animator Steve Woods is adamant that the practice of animation remains unaltered…

My stock answer is, the practice hasn’t changed at all. What I’m saying is that ehm, when a piece of technology is invented, or a new format is preferred, it tends to make other formats and technologies redundant, but that wouldn’t be the case in animation.

Steve’s argument, is that the craft of animation – even with the pervasion and cultural dominance of digital media and the internet – maintains a continuity. New technology and new digital or internet opportunities or challenges merely add to what Steve terms ‘the animation storehouse’…

And all the other technologies which were invented, like cutout animation, which is a very primitive form of puppet animation, and sand animation, or any other technologies which have come along, all add to the treasure house. You know, they don’t make the currency redundant, the previous currency redundant, it’s just more eh, treasure being added to the treasure chest that is animation.

There’s another danger too… As professional creatives, we imagine that it’s important that we bring our vision, often our very personal vision of the world to audiences and that we do this (if possible) over a sustained life-long career. Too much internet video is one-off, amateur, chancy, almost random. Internet creatives who pride themselves on search engine manipulation and the generation of multiple viral videos tend to manipulatively and slavishly play to established audiences. As creatives, we still cling to creative freedom, to the right to make statements which we want to make and which will find, surprise, entertain or move new audiences. There’s still a lot of work to be done, even if it’s merely adding to Steve Wood’s ‘treasure chest that is animation’.

BBC article on Tim Berners Lee and the 25th anniversary of the world wide web…


Internet Research Methods SPA

Today is the final evening of the 20 week IADT Internet Research Methods SPA (Special Purpose Award), run by Dr. Brendan Rooney. Excellent module which, whilst covering the specifics of internet research, should more properly be renamed 'postgraduate research methods'. Great class (around 20 students), most of them cyberpsychology undergraduates. Must get that final written submission into shape...



IRM - Rooney in Lecturing mode...


IRM - in class discussions

Friday, 24 January 2014

Tara Ryan's ALIGN thought for the week...

Your Align Learning Outcomes Thought for the Week – Happy New Week, January 27th, 2014.


cartoon
From:  http://www.assuringlearning.com/

  
And for those of you who like words – here are some other thoughts: 

Learning Outcomes, Qualifications Frameworks and Quality Assurance
“It is almost a truism to say that the absorption and application of the concept of learning outcomes is the most recognisable feature of the recent Europe-wide growth in qualifications frameworks. The notion of what a qualification now represents has been fundamentally reoriented in this process – the EQF Recommendation, for example, defines a qualification as the ‘formal outcome of an assessment and validation process which is obtained when a competent body determines that an individual has achieved learning outcomes to given standards’. The architecture of qualification frameworks (level descriptors, individual qualifications descriptors etc.), at the national and European levels, are also invariably constructed as generic or specific statements of learning outcomes (knowledge, skill and competence).

And yet learning outcomes are not the preserve of qualifications frameworks alone.  The use of learning outcomes to define the expectations of learners and workers predates the recent growth in European NQFs by many years; In the context of the development of the Bologna Process, it is noteworthy that it was a group of quality assurance agencies, known collectively as the Joint Quality Initiative, who undertook much of the groundwork in specifying learning outcomes for higher education qualifications. The group’s key output, the so-called ‘Dublin Descriptors’ – generic learning outcomes descriptors for Bachelor, Masters and Doctoral Qualifications – would eventually become the centrepiece of the QF-EHEA.

In tandem with this work, quality assurance agencies also played a key role, through the European Association for Quality Assurance in Higher Education’s (ENQA) development of the Standards and Guidelines for Quality Assurance in the European Higher Education Area (ESG), which provided for the development, publication and assessment of explicit intended learning outcomes, as a key element of the internal quality assurance of higher education institutions.

Since the adoption of the ESG and QF-EHEA some countries, including for example, Denmark  and Sweden, have introduced formal implementation systems for their higher education qualification frameworks, in which national quality assurance agencies play a central role in evaluating and assessing the outcomes of study programmes. Reflecting a growing awareness of the increasing role of quality agencies as key contributors to NQF implementation, ENQA has also taken the step of organising a number of seminars on the theme of qualifications frameworks and their relationship to quality assurance.  These points are well made in Referencing National Qualifications Levels to the EQF - European Qualifications Framework Series Note 3 (2nd edn., forthcoming 2013).” (Murray, J. 2013)

http://www.eu2013.ie/media/eupresidency/content/documents/QQI-Presidency-Paper-Publication-(12-March).pdf

Quality Assurance in Qualifications Frameworks An issues paper to support the Dublin Conference, organised by Quality and Qualifications Ireland (QQI), on behalf of the Irish Presidency of the European Council, with the support of the European Commission Authored by Dr Jim Murray (Ireland) March 2013

Wednesday, 2 October 2013

Brainstorming in Halle!

GREAT brainstorming session to finish Day 1 of the ETNA conference in Halle! Topics included 'Student Project Management' and 'funding models'. Strong possibility that we'll establish a rotating presidency for ETNA - to impel our collaborations forward! A pan-European postgraduate animation flexible pathway beckons!

Tuesday, 1 October 2013

Halle - ETNA conference

Morning One of the ETNA (European Training Network for Animation Schools) annual conference. Good presentations by Richelle Wilder (script development for animation) and Keith Hopwood (music and sound effects for animation).




011013 halle


Richelle Wilder

animation has the widest demographic
animation isn't limited by cultural or social boundaries...

katzenburg 'the idea is king. if a movie begins with a great, original idea, chances are it will work...'

great ideas are rare...

the strongest ideas can be encapsulated into a logline, or 'hook'...

chicken run 'great escape with  chickens'
flushed away 'african queen with rats'
shrek ' greatest fairy tale never told'

when i ran the development department at aardman...
it was a creative forum for generating ideas...

sometimes the original idea FAILS when you try to expand it...

Scorcese said 'there's no such thing as simple. Simple is hard.'

pitch: plot, characters, world, tone...

now we're talking about leprechauns...
but Katzenburg didn't like it 'and all our leprechaun ideas left with him...'

hitchcock 'all you need is a great script, a great script, a great script...'

the technical differences between writing for live action and animation are negligible...

writer needs to be hugely imaginative...
all the projects I've worked on have featured multiple writers... a lead writer certainly, but multiple writers...

we follow the three act structure...

it's important the bg designs and char designs are shared with the writer, to make sure he's on the same creative track...

andrew stanton... the first draft is nothing more than a starting point, so be as wrong and as fast as you can...

rewriting can be twenty paces back and five paces forward...
rewriting is about 'getting the story right'

rewrite is about making creative ideas the best they can be...
often multiple stakeholders involved in rewrite - all opinion is valuable...

however, multiple voices (if they're not managed properly) can destroy the script
in indie productions, this role is rarely managed...
managed, not dictated... Dictatorial no...

ideas often get put in the script to please the money people, to greenlight funding...

DEVELOPMENT HELL - the rewrite black hole...
caused by the writing process being poorly managed...
Many scripts get put into development hell, very few scripts get out

dev hell becomes an illogical dance, with lots of crap and random ideas being built into the script...

remember the project's potential, remember the hook...


billy wilder - an audience is never wrong. an individual member of it may be an imbecile, but a thousand imbeciles sitting in a darkened room - that is critical genius...

end


show don't tell

anim scripts are approx 80 pages in length, live ation are usually 100 to 120 pages...

character world themes and audience demographic

screenwriting is an art
screenwriting is also a craft

lasseter 'the art challenges the technology and the technology inspires the art...'

act 1 who is the main char what is the story about what is the conflict? (this is the inciting incident) first 10 pages, first 10 minutes
the suspension of disbelief must happen in act 1, the audience must buy in

want versus need is the character arc
the char want needs to be established early

drama is conflict...

act 2 longest in length
develops the action (A plot)
develops the main char
develops sub plots

it's essential to have more than 1 storyline

A plot is the action storyline
B plot is the emotional storyline
then subplots

there must be multiple plots, or the story will be completely linear

there can be multiple multiple subplots, adding texture and charm to the storyline

moving between acts is done by turning points - twists

act 3 is the climax
the central premise of the plot is resolved...
shrek gets his swamp back, but with an unexpected twist (fiona)

tv script format...
single drama
mini series (multiple eps)
returning series (many eps)


script development TV:

development workshop
bible
premise
outline - fleshed out without dialogue
scene by scene - again fleshed out without dialogue
drafts x 2 - dialogue in, story structure, basic structure is movie structure with beginning, middle and end (this is usually where finance is greenlit)
polish - final draft, often done by the script editor - script editor ensures continuity across the series

development by committee is a staple of modern TV script development
broadcaster
co producer
series producer

each of the stakeholders will want an active input in the series development (includes financiers, co prod partners and broadcasters), all coordinated by the script editor

all opinion is valuable, but all opinion is. 
an effective script producer or script editor offers the writer creative support and managerial guidance.


katzenburg: every single thing you see onscreen came out of somebody's creativity. It doesn't exist. Nature didn't deliver it to us. Everything had to be dreamed.

end

Thursday, 26 September 2013

Postgraduate Diploma in Learning, Teaching and Assessment

The day has arrived - after a seeming lifetime (3 years) through my Teaching and Learning study journey, and following successful completion of my AIT Capstone module (Reflection, Action and Analysis), I have now completed my LIN Postgraduate Diploma in Learning, Teaching and Assessment! A postgraduate qualification! As Mick Mc Grath says 'we are now PGDippers!'

Thanks to all my T+L learning network - especially Marion Palmer, Mary Anne O' Carroll, Laura Venables, Cliona Flood, Muiris O' Grady, Thelma Chambers, Barry O' Donoghue, Mick Mc Grath, John Ryan, Fiona Fulham, Eloise Tan, Anne Spencer, Nuala Harding, Miriam O' Connor, Sean Moore, Sarah Moore, Teemu Auersalo, Keith Foran, Damian Byrne, Ron Hamilton, Shirley Casey, Sherra Murphy, Elaine Sissons, Mark Riordan, Rebecca Roper, Ian Ginn, John Parry, Geert Vergauwe, Hannah Barton, Donald Taylor Black, Andrew Power, Jim Devine, Cormac O' Kane, Annie Doona, Joan Mannion, Anne Marie O' Brien, Kevin O Rourke, Leonie Sharrock, Frances Boylan and all the 'elss girls', the IADT Academic Council and the IADT T+L Committee. I know I've forgotten to mention crucial, obvious people here (I've already updated this list eight times) - apologies and thanks to you too!

Thanks most of all to Katy, Sophie, Thomas and Daniel and to my DL041 Animation students - for teaching me everything. Love to all! My learning continues.




Friday, 19 July 2013

IADT Animation at 2013 Galway Film Fleadh

Great IADT DL041 Animation success at the 2013 Galway Film Fleadh, with grads Claire Lennon, Matt Porter, Rory Kerr, John Peavoy, Natalie ni Chleirigh, Thomas Young, Alan O' Cuileann and Eamonn O' Neill all screening films. DQ also screened his disgraceful 'Furniture - Murder and Love' animation.


some of the 2013 IADT Galway screeners

Rory Kerr won 'Best First Animation' with his 'That's Not supposed to Happen' and Alan O' Cuileann won 'The Don Quijote Prize' with his Frameworks 'CODA'. Congrats to all - screeners and winners alike...


Matt Porter's image of winner Rory Kerr!

Tuesday, 9 July 2013

DRHEA elss 2013 - video projects - 27th June

For my sins, I was walked into doing a workshop for the 2013 DRHEA ELearning Summer School. Thanks especially to Kevin O' Rourke and the elss crew for the invite! What I thought might be a simple hour-long presentation for a few participants turned into a frenzied 2-hour, 5 group, hands-on workshop for 50 lecturers - at the very edges of constructivist learning! Thanks also to Muiris O' Grady for hands-on assistance on the day!

here's me directing one of the chaotic crews, with IADT's Muiris O' Grady laughing at me!


Here are links to the various edited videos... Well done to all!

how to script for video...



why video for lecturers?



voice recording basics...



tripods or handheld...



how not to make a video...